If you see closely you can see that the mickey mouse animation is made out of a lot of shapes. But to create something like this we need to make a very complex code. The other way around it is to use an image, other than the basic shapes, pygame also can show images. Using images : Steps to use images in my game: > find the image you want to use > move it to the directory where you have created your code > import/load image To load the image we will first create an object and then use the image. load method to add the image to the object. here, we have created an object called an image. We then use the "pygame.image.load" to find the file in the directory ocean.png has to be replaced with the filename of your file. To place the object on a particular point of the screen we use the blit function. this function means that we are going to add the image onto the screen at position 0,0 mickey mouse is winking Using text: We can also add text to the pygame, to a
In OOP, we can represent an entity using a class. A class bundles data (features/properties of entity - color, height, width) and functionality (movement, expression) together. An instance of a class is known as an object. Which is the only cartoon series that had predicted that Trump would be elected as the president of the USA and also predicted the coronavirus spread? Answer: Simpsons. Simpsons is a very popular animated show. You can build something similar with python. But have you ever wondered, how Simpsons look the same in all the series? Only his movement looking and, expression change but his main features like color, height, and face look exactly the same all the time. This is because we create a ‘blueprint’ of Simpsons and whenever we have to simulate him on screen we use this blueprint. This keeps a record of all the features of Simpsons and recreates it whenever we want. This is where Object-Oriented Programming(OOP) helps us. For eg: 1. You have a class Rectan